Modeling Tutorial: Gun Roulette
6:02 AM
Modeling tutorial plus gun roulette model download. I just create this model also makes tutorial for anyone in need: D. Immediately, the explanation step by step. The technique I use is to make sure the position of each spin bullets slots are at the right place (simetris). So it will not crash when used to shoot. Follow the tutorial below
First, add a circle with 12 vertices, because roulette that I make will have 6 slots for bullets. Go to edit mode (TAB) and selection of all vertices are then extrude (E) into the scale method (S)
Second, make a loopcut (CTRL R) on circle we've created
Third, add the modifier subdivision surface / SubSurf. Set the view to 2 so that the object looks fine. Remove one vertex in the middle of circle, so it looks like the image below
Fourth, still in edit mode, create a circle with Add (Shift A) > Circle. Set the circle into 8 vertices and fill typenya Nothing, adjust the number of vertices in the main object that we created earlier.
Sixth, selection all of small circle and then extrude and scale into as we did in the previous circle.
Seventh, remove the vertex in the middle of a large circle alternately. So that does not have a big circle face as in the picture below
Eighth, select all small circle and use spin tool to augment a small circle in a circle. Enable Dupli that each small circle is not connected. Set small circle duplication as much as 5 pieces and set the angle to 360 degrees. If successful it will look like the image below
Ninth, join all small cicrle with large circle using the face. I made a face / vertex field of 4 pieces. No less or more. Just select 4 vertices and press F to make the face. Do it on all the circle so it will look like the image below.
Tenth, select all the vertices that exist in the circle and then extrude the Z axis by press E to extrude and G to move and press Z to be fixed on the Z axis shift
Eleventh, add loopcut (CTRL R) by two by rotating the mouse scroll. In the second place result loopcut selected, press S and Z to scale on the Z axis In order symmetrical between the top and bottom. Add loopcut also on the inside of roulette.
For those who still might be confused repeated the steps above, but if you are still confused can also directly download my file that is so, the result will look like the image below.
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First, add a circle with 12 vertices, because roulette that I make will have 6 slots for bullets. Go to edit mode (TAB) and selection of all vertices are then extrude (E) into the scale method (S)
extrude and scale the circle |
create a loopcut on cirlce |
add subsurf modifier on circle |
add small circle |
Fifth, scale the second circle and placed on the vertex we remove before, so it looks like the image below.
set the place of small circle |
extrude and scale the small circle |
remove some vertex on the center big circle |
Eighth, select all small circle and use spin tool to augment a small circle in a circle. Enable Dupli that each small circle is not connected. Set small circle duplication as much as 5 pieces and set the angle to 360 degrees. If successful it will look like the image below
spin dupli circle |
create face to join small and big circle |
extrude circle Z axis |
scale on Z axis |
Twelfth, add loopcut on each of small circle, so it would seem more smooth like the image below.
Loopcut on bullet slot |
result |
I hope the above simple modeling tutorial can be useful and hopefully if I can make a better :D. If there is no need to hesitate to make suggestions left comments.
2 comments
Cool Thanks! :)
ReplyDeleteyou are welcome :)
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